Nicole Epps
 

 

Wheel of Fortune Slots: The Ultimate Collection


GSN Games - Game Lead - Wheel of Fortune Slots: The Ultimate Collection

Developed in C# with Unity. Released on Andriod, iOS and Android.

Managed the creation and integration of slots titles into the app. Performed extensive profiling and memory management for the app. Point of contact for remote teams and contractors. Set guidelines for a slot game requirements. Worked on app wide audio integration system and several other client side features.


Titles Include:

  • Wheel of Fortune Slots: Vanna Glamour
  • Wheel of Fortune Slots: Tropics
  • Wheel of Fortune Slots: Hot Jewels
  • Wheel of Fortune Slots: Mardi Gras
  • Wheel of Fortune Slots: European Vacation
  • Wheel of Fortune Slots: American Buffalo Edition
  • Wheel of Fortune Slots: Great American Cities
  • Wheel of Fortune Slots: Classic Edition
  • Wheel of Fortune Slots: Vegas Edition
  • And several other unreleased titles!

Other Projects

Wheel of Fortune Slots: Vegas Edition

GSN Games - Senior Programmer

Implented new games, features, bug fixes, and provided maintenance for several social casino titles on both mobile and Facebook platforms. Worked with contracted teams, acting as a liason and game lead.

On mobile, programmed in C# with Unity to create Android and iOS versions of slots titles. On Facebook, used the RobotLegs framework to create a slots engine, several projects and prototypes.

Titles Include:

  • Gold Mine Jackpot Slots Mobile
  • Aquarium Treasure Slots Mobile
  • Christmas Keepsake Slots Mobile - Game Lead
  • Jackpot Boogie Slots Mobile
  • Wheel of Fortune Slots: Vegas Edition Mobile
  • Diamond Royale Slots Mobile
  • Wheel of Fortune Slots Mobile
  • Spooky Slots (Facebook)
  • Boardwalk Slots (Facebook)
  • Diamond Royale Slots (Facebook)
  • Wonderland Slots (Facebook)
  • Deuces Wild Video Poker (Facebook)
  • Outlaw Video Poker (Facebook)
  • Mad Joker Video Poker (Facebook)
  • Prototypes

Wasteland Empires
Wasteland Empires

Crowdstar - Flash Programmer. Wasteland Empires is a post-apocalyptic social Facebook game that prompts users to build colonies and armies to take back the wasteland. The game features city building, offensive and defensive battles, and clan matches and more.

Pricemates
Pricemates

First Insight - Flash Programmer. Designer. Pricemates is one of First Insight's unique customer engagements allowing players to guess digits in prices set by fellow players. The game uses crowdsourcing to gather public opinion on price points for the featured items.

Sold!
Sold!

First Insight - Flash Programmer. Designer. Sold is a virtual store simulation in which consumers build and manage their own retail store, stocking it with real and upcoming products supplied from First Insight's clients. As consumers participate, First Insight collects their opinions on product selections, price points and perceived value and then applies its predictive analysis model to the data to deliver accurate merchandising recommendations for future decisions.

(play) (press release)

What Would They Pay
What Would They Pay

First Insight - Flash Programmer. UI Asset Creation. What Would They Pay is First Insight's core customer engagement which collects public opinions on product price points and perceived value. The data is then analyzed by a predictive model which provides accurate merchandising recommendations for retailers.

ARx
ARx: The Deep Sleep Initiative

Designer. Writer. Flash Programmer. Web Design. ARx is an alternate reality experiment to create a casual alternate reality game (ARG). ARGs, part of a new rapidly growing genre, involve interactive narratives across multiple media such as print, internet, telephony, etc. Players, usually collaborating with the ARG community, solve complex puzzles and research clues to solve the mystery. ARx is an Entertainment Technology Center project at Carnegie Mellon University. It was pitched by me and several classmates in Fall 2007 and created over a semester in Spring 2008.
(more)

White House Virtual Tour
Lincoln's Virtual White House

Semiotic Technologies - Flash Programmer. Worked with Semiotic Technologies and the White House Historical Association to create a virtual tour of the White House on Emancipation Day. Using the Semiotic engine, this project was made in a few months.

Disney Fairies MMO
Disney Fairies MMO

Silvertree Media - Flash Programmer. Programmed the Fairy Stationary feature on the Fairy webpages which allowed players to print out stationary featuring their own fairy's image and name. Also did the first round of programming for the map which included teleporting to various locations throughout the game.

Reign of Aquaria
Reign of Aquaria

Flash Programmer. Designer. ARx is an alternate reality experiment to create a casual alternate reality game (ARG). ARGs, part of a new rapidly growing genre, involve interactive narratives across multiple media such as print, internet, telephony, etc. Players, usually collaborating with the ARG community, solve complex puzzles and research clues to solve the mystery. ARx is an Entertainment Technology Center project at Carnegie Mellon University. It was pitched by me and several classmates in Fall 2007.

(more)

Bubble Gunz
BubbleGunz

Designer. Programmer. Art. A side scrolling shooter made with C++ and the Allegro game library. Mattie, an ordinary little girl must protect her neighborhood for an alien attack. She catches the monsters in her bubble gum, then pops the bubbles to destroy them with her dart gun. Provided both programming and art. Re-done in Flash.

(more) (play)

Magneto
Magneto

Programmer. Designer. Art. An independently made magnetic poetry application originally made for Macs using C++ and the Allegro game library. I remade the current version in flash.

(play)

Adventures in IT
Adventures in IT

Programmer and co-producer. This game takes a comedic look at the job of an IT guy. Uses head mounted display (HMD) and motion trackers. The IT guy deals with virus attacks, trojan horses and firewalls by virtually stepping into the computer.

(more) (video)

Bills Bad Day
Bills Bad Day

Programmer. This game uses the Beyond Question remote system to create a 3-D multi-player puzzle game. The game allows for a scalable amount of players from 3 to 81 depending on how many log on. The objective is to help Bill, the mailman, deliver the mail while avoiding vicious dogs on his trail. This game was designed to be used by naive users who are given only one verbal instruction.

(video)

Snakes in a Game
Snakes in a Game

Programmer. This comedic parody of the movie "Snakes on a Plane" uses the HMD; the guest takes the role of Samuel Jackson and must use a taser to protect himself from the attacking snakes. Unlike other BVW projects, this one was created in only one week. It uses motion trackers and a VR helmet.